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The TNM Move ListWelcome to the TNM Move List, the first step in an attempt to bring some uniformity to the world of TNM, and especially exports. The purpose of this list is to help everyone understand what a move actually is, how much damage it should do, what are feasible counters for it and what sort of parameters it can be executed within. For each move, I will list it's name (which should appear in your database), other names it has been called, who's used it (to help visualization), then which fields should be filled in the TNM Database. Any questions/queries/corrections/amendments? E-Mail me at [email protected] AOL IM: Franchise_PM Yahoo IM: rabid_wolverine_uk NOTE: If a parameter is not listed under the move, it means leave it unchecked or NA. 450 Splash This move is basically what is says. A wrestler jumps off the top rope, performs a 450 degree turn, and comes down on his opponent with a splash. It has been used as a finisher by 2 Cold Scorpio and Juventud Guerrera, and Jeff Hardy pulls it out occasionally. Damage: 125 May End Match Standard Counters: 1) knee pull-up 2) roll away Automatic Pinfall Throw Off Turnbuckle Opponent Must Be On Mat Double Team Followup Move Through Table Must Be Sold From Cage From Ladder abdominal stretch A basic rest hold that pulls at the opponents abdominal muscles. Scott Hall liked to use this move, but can be used by most heels at one time or another. Damage: 45 Opponent Running Standard Counters: 1) back elbow Technician Counters: 1) abdominal stretch 2) hip toss Wrestler Counters; 1) abdominal stretch 2) hip toss Powerhouse Counters: 1) hip toss 2) back elbow Old Style Counters: 1) abdominal stretch Submission Move Opponent On Feet Max Weight: 5 Broken With: hiptoss Height Diff: 6 Must Be Sold Pull Tights Use Ropes From Behind Opponent airplane spin An old-fashioned move very rarely seen today. You catch your opponent in a firemans carry pick-up, then spin round and round and dump them back on their feet, dazed. A favourite move of Roddy Piper, who also happens to be the last person I remember using it Damage: 40 Standard Counters: 1) slidedown Opponent On Feet Max Weight: 3 Weight Difference: 1 Height Diff: 4 May Bump Ref Must Be Sold No Rope Break May End Up Behind anklelock You probably best know this move as Ken Shamrock's finisher. It's a variation on the leg hammerlock, with extra torque applied on the ankle. Damage: 175 May End Match Submission Move Opponent On Mat Move Must Be Sold armbar neckbreaker Also Known As: Cobra Neckbreaker A move used a lot on the 80's British circuits, especially by Marty Jones. Lock your opponent in a standing armbar, then run to his other side and drop him with a reverse neckbreaker, whilst still holding his wrist. William Regal uses a variation of this move at the moment. Damage: 140 May End Match Brings Down Opponent Opponent On Feet Height Diff: 4 Onto A Chair Must Be Sold Pull Tights armbar submission The kind of move favoured by shoot-fighters and technicians. Lock your opponent in an armbar, then wrench backwards, looking for a submission. Last used as a finisher by Dan Severn in the WWF before he switched to the choke sleeper. Damage: 140 May End Match Submission Move Opponent On Mat Must Be Sold armbar takedown A set-up move used by many wrestlers. Lock your standing opponent in an armbar, then drive your weight onto their shoulder and drive them down to the canvas. Damage: 50 Blockable Opponent Running Brings Down Opponent Opponent On Feet May Bump Ref Must Be Sold From Behind armbreaker A simple move. First, you wring your opponent's arm, then you bring it crashing down across your shoulder. Damage: 60 Technician Counters: 1) armwringer Brawler Counters: 1) punch High-Flyer Counters: 1) armwringer Powerhouse Counters: 1) punch Wrestler Counters: 1) armwringer 2) punch Old Style Counters: 1) armwringer Martial Arts Counters: 1) armwringer Shooter Counters: 1) armwringer Opponent On Feet Height Diff: 3 Must Be Sold Pull Tights Uses Ropes armdrag takedown Another simple move. Used all over the industry, just hook your opponent's arm and "drag" them to the canvas. Damage: 50 Opponent Running Brings Down Opponent Opponent On Feet Max Weight: 5 Weight Diff: 2 Height Diff: 4 May Bump Ref Must Be Sold armwringer An old-fashioned move not seen as much today. Take your opponent by the wrist, then turn his arm round in a circle, then apply pressure at the wrist. Damage: 50 Standard Counters: 1) armwringer Powerhouse Counters: 1) short clothesline 2) short lariat Heel Counters: 1) thumb to the eye Opponent On Feet Break With: punch Must Be Sold asai moonsault Thanks in part to Jim Ross, many people think that this move is a quebrada (Chris Jericho's Lionsault). It is not. Named after it's inventor, Yoshihiro "Ultimo Dragon" Asai, the asai moonsault is a springboard off the second rope into a moonsault bodyblock, because the opponent is standing. Damage: 140 May End Match Wrestler Running Standard Counters: 1) side step Technician Counters: 1) side step 2) shoulderbreaker Powerhouse Counters: 1) running powerslam 2) Tombstone Piledriver Martial Arts Counters: 1) Yakuza kick 2) roundhouse kick Auto Pin Attempt Brings Down Opponent Opponent On Feet Done With Chair May Bump Ref Must Be Sold No Rope Break Pull Tights atomic drop The old staple of the face, the atomic drop. From behind your opponent, lift him up in a belly-to-back pick-up, then bring the base of his spine crashing down onto your knee. Damage: 40 Technician Counters: 1) single leg trip 2) flip High Flyer Counters: 1) flip Wrestler Counters: 1) flip Shooter Counters: 1) single leg trip Opponent On Feet Max Weight: 5 Weight Diff: 2 Height Diff: 2 Double Team Move May Bump Ref Must Be Sold From Behind avalanche Usually, but not always, used by big men, you whip your opponent into the corner, then just follow in and let the combination of momentum and weight do the damage. Due to the nature of the move, in TNM it is recommended that you don't put this move into a wrestler's movelist, only as a cross-corner move. Damage: 95 May End Match Standard Counters: 1) side step 2) boot to the face Brings Down Opponent Opponent On Feet Must Be Sold Aztecan Suplex Also Known As: Cross-Armed German Suplex The Aztecan Suplex is not commonly seen in North America, but it is an impressive move. Cross your opponents arms, then take them over with a German Suplex. Currently used by Shane Helms and Mikey Whipwreck. Damage: 160 May End Match Standard Counters: 1) back elbow Technician Counters: 1) go-behind High Flyer Counters: 1) go-behind Wrestler Counters: 1) go-behind Shooter Counters: 1) go-behind Auto Pin Attempt Can Pin Yourself Brings Down Opponent Opponent On Feet Max Weight: 4 Weight Diff: 1 Height Diff: 3 Must Be Sold No Rope Break From Behind
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