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The TNM Move List

Welcome to the TNM Move List, the first step in an attempt to bring some uniformity
to the world of TNM, and especially exports. 
The purpose of this list is to help everyone understand what a move actually is, how
much damage it should do, what are feasible counters for it and what sort of parameters
it can be executed within. For each move, I will list it's name (which should appear in
your database), other names it has been called, who's used it (to help visualization),
then which fields should be filled in the TNM Database.
Any questions/queries/corrections/amendments?   
E-Mail me at [email protected]
AOL IM:  Franchise_PM
Yahoo IM:  rabid_wolverine_uk
NOTE: If a parameter is not listed under the move, it means leave it unchecked or NA.

450 Splash
This move is basically what is says. A wrestler jumps off the top rope, performs a 
450 degree turn, and comes down on his opponent with a splash. It has been used as
a finisher by 2 Cold Scorpio and Juventud Guerrera, and Jeff Hardy pulls it out
occasionally.
Damage: 125	May End Match
Standard Counters:	1) knee pull-up		2) roll away
Automatic Pinfall		Throw Off Turnbuckle	Opponent Must Be On Mat
Double Team Followup Move	Through Table		Must Be Sold
From Cage			From Ladder		
abdominal stretch
A basic rest hold that pulls at the opponents abdominal muscles. Scott Hall liked
to use this move, but can be used by most heels at one time or another.
Damage: 45	Opponent Running
Standard Counters:	1) back elbow
Technician Counters:	1) abdominal stretch	2) hip toss
Wrestler Counters;	1) abdominal stretch	2) hip toss
Powerhouse Counters:	1) hip toss		2) back elbow
Old Style Counters:	1) abdominal stretch
Submission Move			Opponent On Feet	Max Weight: 5
Broken With: hiptoss		Height Diff: 6		Must Be Sold
Pull Tights			Use Ropes		From Behind Opponent
airplane spin
An old-fashioned move very rarely seen today. You catch your opponent in a firemans
carry pick-up, then spin round and round and dump them back on their feet, dazed.
A favourite move of Roddy Piper, who also happens to be the last person I remember
using it
Damage: 40
Standard Counters:	1) slidedown
Opponent On Feet		Max Weight: 3		Weight Difference: 1
Height Diff: 4			May Bump Ref		Must Be Sold
No Rope Break			May End Up Behind
anklelock
You probably best know this move as Ken Shamrock's finisher. It's a variation on
the leg hammerlock, with extra torque applied on the ankle.
Damage: 175	May End Match
Submission Move			Opponent On Mat		Move Must Be Sold
armbar neckbreaker
Also Known As: 	Cobra Neckbreaker
A move used a lot on the 80's British circuits, especially by Marty Jones. Lock 
your opponent in a standing armbar, then run to his other side and drop him with a
reverse neckbreaker, whilst still holding his wrist. William Regal uses a variation
of this move at the moment.
Damage: 140	May End Match
Brings Down Opponent		Opponent On Feet	Height Diff: 4
Onto A Chair			Must Be Sold		Pull Tights
armbar submission
The kind of move favoured by shoot-fighters and technicians. Lock your opponent in 
an armbar, then wrench backwards, looking for a submission. Last used as a finisher
by Dan Severn in the WWF before he switched to the choke sleeper.
Damage:	140	May End Match
Submission Move		Opponent On Mat		Must Be Sold
armbar takedown
A set-up move used by many wrestlers. Lock your standing opponent in an armbar, 
then drive your weight onto their shoulder and drive them down to the canvas.
Damage:	50	Blockable	Opponent Running
Brings Down Opponent	Opponent On Feet	May Bump Ref
Must Be Sold		From Behind
armbreaker
A simple move. First, you wring your opponent's arm, then you bring it crashing down
across your shoulder.
Damage:	60
Technician Counters:	1) armwringer
Brawler Counters:	1) punch
High-Flyer Counters:	1) armwringer
Powerhouse Counters:	1) punch
Wrestler Counters:	1) armwringer		2) punch
Old Style Counters:	1) armwringer
Martial Arts Counters:	1) armwringer
Shooter Counters:	1) armwringer
Opponent On Feet	Height Diff: 3		Must Be Sold
Pull Tights		Uses Ropes
armdrag takedown
Another simple move. Used all over the industry, just hook your opponent's arm and
"drag" them to the canvas.
Damage:	50	Opponent Running
Brings Down Opponent	Opponent On Feet	Max Weight: 5
Weight Diff: 2		Height Diff: 4		May Bump Ref
Must Be Sold
armwringer
An old-fashioned move not seen as much today. Take your opponent by the wrist, then
turn his arm round in a circle, then apply pressure at the wrist.
Damage:	50
Standard Counters:	1) armwringer
Powerhouse Counters:	1) short clothesline	2) short lariat
Heel Counters:		1) thumb to the eye
Opponent On Feet	Break With: punch	Must Be Sold
asai moonsault
Thanks in part to Jim Ross, many people think that this move is a quebrada (Chris
Jericho's Lionsault). It is not. Named after it's inventor, Yoshihiro "Ultimo
Dragon" Asai, the asai moonsault is a springboard off the second rope into a 
moonsault bodyblock, because the opponent is standing. 
Damage:	140	May End Match	Wrestler Running
Standard Counters:	1) side step
Technician Counters:	1) side step		2) shoulderbreaker
Powerhouse Counters: 	1) running powerslam	2) Tombstone Piledriver
Martial Arts Counters:	1) Yakuza kick		2) roundhouse kick
Auto Pin Attempt	Brings Down Opponent	Opponent On Feet
Done With Chair		May Bump Ref		Must Be Sold
No Rope Break		Pull Tights
atomic drop
The old staple of the face, the atomic drop. From behind your opponent, lift him
up in a belly-to-back pick-up, then bring the base of his spine crashing down
onto your knee. 
Damage:	40
Technician Counters:	1) single leg trip	2) flip
High Flyer Counters:	1) flip
Wrestler Counters:	1) flip
Shooter Counters:	1) single leg trip
Opponent On Feet	Max Weight: 5		Weight Diff: 2
Height Diff: 2		Double Team Move	May Bump Ref
Must Be Sold		From Behind
avalanche
Usually, but not always, used by big men, you whip your opponent into the corner,
then just follow in and let the combination of momentum and weight do the damage.
Due to the nature of the move, in TNM it is recommended that you don't put this 
move into a wrestler's movelist, only as a cross-corner move.
Damage:	95	May End Match
Standard Counters:	1) side step		2) boot to the face
Brings Down Opponent	Opponent On Feet	Must Be Sold
Aztecan Suplex
Also Known As: 	Cross-Armed German Suplex
The Aztecan Suplex is not commonly seen in North America, but it is an impressive
move. Cross your opponents arms, then take them over with a German Suplex. Currently
used by Shane Helms and Mikey Whipwreck.
Damage:	160	May End Match
Standard Counters:	1) back elbow
Technician Counters:	1) go-behind
High Flyer Counters:	1) go-behind
Wrestler Counters:	1) go-behind
Shooter Counters:	1) go-behind
Auto Pin Attempt	Can Pin Yourself	Brings Down Opponent
Opponent On Feet	Max Weight: 4		Weight Diff: 1
Height Diff: 3		Must Be Sold		No Rope Break
From Behind